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Description
Playing with UV-mapping in blender3d again. If you're wondering what that is, it's where you wrap a texture around a mesh in a certain way. If you're not wondering, don't read the previous sentence.
Blender + Yafray, Full GI w/ photons + cache, DoF, 15x15 samples, textures by me etc etc
Edit/ Slight update. I removed the original lamp and added a HDRI map (a special kind of image that has a 360 degree perspective of a room, which works as a background around all of the scene, shining certain intensities of light and colour over different areas). So that harsh shadow has gone and it looks more warm.
Original: [link]
Blender + Yafray, Full GI w/ photons + cache, DoF, 15x15 samples, textures by me etc etc
Edit/ Slight update. I removed the original lamp and added a HDRI map (a special kind of image that has a 360 degree perspective of a room, which works as a background around all of the scene, shining certain intensities of light and colour over different areas). So that harsh shadow has gone and it looks more warm.
Original: [link]
Image size
1024x768px 129.44 KB
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Comments28
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now that's cool!